AI Insights · Timothy · October 2021
Top 5 Anime Games in Uruguay Q3 2021: Performance Overview
Explore the performance of the top 5 anime games in Uruguay on unified platforms during Q3 2021, highlighting key trends in downloads, revenue, and active users.
In Q3 2021, the top 5 anime games in Uruguay demonstrated various performance trends across downloads, revenue, and active users. Data from Sensor Tower offers a detailed look at these metrics, providing insights into the popularity and financial success of these games.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., saw its weekly revenue fluctuate, starting from around $65 at the end of June and peaking at approximately $788 in mid-July. Weekly downloads reached a high of 2.5K in mid-July, before gradually decreasing to around 571 by the end of September. Active users for this game also peaked in late July at about 1.6K and then stabilized around 1.1K towards the end of the quarter.
KonoSuba: Fantastic Days, from Sesisoft, launched in mid-August and initially generated $57 in weekly revenue, with a peak of $179 in the following week. Downloads started strong at 1.4K but declined steadily to 225 by the end of September. Active user numbers showed a similar trend, starting at 1.1K and dropping to 665 by the end of the quarter.
The Seven Deadly Sins, published by Netmarble Corporation, exhibited varied weekly revenue, peaking at $724 in early July and seeing another significant rise to $502 in the last week of September. Weekly downloads fluctuated but generally remained below 500, with a slight increase to 224 by the end of September. Active users remained relatively stable, averaging around 1.6K throughout the quarter.
MHA: The Strongest Hero, by Crunchyroll Games, LLC, showed modest revenue figures, peaking at $141 at the end of June and maintaining a lower range throughout the quarter. Downloads remained below 200 per week, with a slight peak in mid-August at 173. Active users hovered around 500, with minor fluctuations, ending the quarter at 431.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., had consistent yet modest weekly revenue, peaking at $64 in mid-July. Downloads were steady, averaging around 120 per week. Active users showed a slight increase, peaking at 612 in mid-August and ending the quarter at 529.
For more detailed insights and data, visit Sensor Tower.